P+ - Diddy Kong - Subaction - SpecialSStick

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Stats

IASA: None
Subaction Index: 0x1dd

Scripts

Main

  1. LedgeGrabEnable(Disable)
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 70, kbg: 80, wdsk: 0, bkb: 70, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  3. AsyncWait(24.0)
  4. CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (CharacterExists) }

GFX

  1. AsyncWait(0.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 52, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffect1(5303)

Other

  1. Rumble { unk1: 12, unk2: 0 }